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NBA Top Shot

LIVE — $10.8M/yr Updated Apr 10
NPRR 150% North Star: Net Purchaser Retention Rate for L+XL, drop-over-drop
TOP PRIORITY Playoffs Reactivation — ~3K former XLs, Play-In Apr 14
NEXT MILESTONE Round 1 drops (Apr 18) · Deposit match live Apr 14
BLOCKER Email/push tooling access unconfirmed

Product Identity

NBA Top Shot is a digital collectibles platform for gambler-collectors who combine sports fandom, financial speculation, completion drive, and information edge. The target customer plays DFS, bets on sports, tracks player performance obsessively, and treats collecting as a skill game with real economic upside. The product is positioned around collecting, trading, and financial value — not casual fandom.

Soul statement (from Product Soul v3.0): "Own what you love — and get rewarded for how deep you go."

Core mechanics: Packs, sets, marketplace, display, challenges, predictions. Complexity is layered — simple entry ($9 packs), infinite depth (marketplace analytics, burn strategies, competitive leaderboards). The product deliberately courts complexity because information asymmetry IS the product for this audience. (Source: Product Soul v3.0, Axiom 3)

Anti-customer: Casual fans who download once, DeFi yield farmers, passive crypto investors, anyone who needs convincing digital ownership is real. (Source: Product Soul v3.0)

Current State

What's Live

  • Monthly drop cadence operational (2.3x revenue vs. weekly drops) (Source: CMO Triage, Apr 1)
  • Top Shot This (TST): Open edition + /5, /25, /99 parallels + 1-of-1s. Validated format. UX overhaul directed by CEO Apr 7 — parallel chase mechanics buried in confusing UI. (Source: Revenue Pacing Dossier, Apr 7)
  • Pack economics and positive EV pricing (W0 conversion at 12.3%) (Source: CMO Triage)
  • Leaderboards, VIP rewards, Fast Break daily engagement loop (Source: CMO Triage)
  • Trade-ins, challenges, set completion — always-on mechanics (Source: CMO Triage)
  • Prediction Game — launched for playoffs (Source: Playoffs Marketing Playbook)
  • Points redemption storefront — first implementation of always-on purchasing between drops (Source: CMO Strategic Analysis)

What's Shipping

  • Playoffs campaign (Apr 14 Play-In through ~Jun 15 Finals) — see ROADMAP.md
  • April Deposit Match — 7-day, $50 minimum, live Apr 14. Dan Carreiro + Kenny Zamora + Spencer Bogad executing. (Source: Revenue Pacing Dossier, Apr 7)
  • TST migration to Atlas — first NBA production feature on the new unified platform. Jim Wheaton's campaign builder demoed. (Source: Revenue Pacing Dossier, Apr 7)
  • TST UX overhaul — all FE engineers directed to buy TST packs and report friction. Brake flow mechanism (Austin Samsel) to be reused. (Source: Revenue Pacing Dossier, Apr 7)
  • WNBA partnership — player autograph video approvals secured. Caitlin Clark Dutch auction ($1M start, declining through season) approved in concept. Requires Dutch auction tech build. (Source: Revenue Pacing Dossier, Apr 7)
  • Baller Status progression system — designed, awaiting review + finance/data inputs. Target was pre-playoffs ship; timeline TBD. (Source: PRIORITIES.md, Project 8)
Key Metrics — Revenue, User Segments, Pipeline Health, Data Science Findings

Revenue

  • Q1 2026: $5.1M combined (all 3 products) vs. $5.3M budget. (Source: Revenue Pacing Dossier, Apr 7)
  • NBA Q2 outlook: Slightly above Q1 levels per Matt. (Source: Revenue Pacing Dossier, Apr 7)
  • FY25 actual: $22M combined ($10.8M NBA, $6.3M NFL, $3.6M Disney). (Source: Product Soul v3.0)
  • ARPPU doubled YoY across every segment: XL +105%, L +90%, M +77%, S +45%. Revenue flat because headcount halved. (Source: CMO Strategic Analysis)
  • Always use net revenue, never gross. Q2 2025 buybacks consumed 70.1% of gross. (Source: CMO Strategic Analysis)

User Segments

Segment Size Behavior Revenue Share
XL Whales 108 active Multiple txns/day, 92.3% monthly retention, 64% Dapper Credits 66-83% of monthly revenue
Challenge Participants 2,178 20x spend vs non-participants ($5,449 avg) Retention: 93.9% vs 82.1%
Multi-Product 12% of users 2+ products, $9,781 avg spend (16x single-product) Disproportionate
Lapsed Whales ($10K+) 3,733 Still log in, don't buy. $6,213 avg lifetime. $0 current
Pack-Only Buyers 8,477 (58%) Buy packs, never touch marketplace Unknown — dead-end journey

(Source: Product Soul v3.0, CMO Strategic Analysis)

Pipeline Health

  • L population halved: 1,136 (Mar 2024) to 518 (Mar 2026). L feeds XL via 8.1% weekly upgrade. (Source: Product Soul v3.0)
  • M-to-L bottleneck: 4.0% weekly upgrade vs. 38% regression. 10x harder to upgrade than regress. (Source: CMO Strategic Analysis)
  • S churn: 43% of small buyers leave every week. (Source: CMO Strategic Analysis)
  • New accounts: 350/week, 10.6% conversion rate. 83% of $1-8 pack buyers never find marketplace. (Source: CMO Strategic Analysis)

Data Science Findings

  • Cross-product 95x multiplier: 1,998 three-product users spend $23,373 avg vs. $245 for single-product. Ecological fallacy caveat — correlation, not causation. (Source: F001)
  • First-30-day activation: Users who transact within 30 days retain at 6-7x higher rates. Universal across products. (Source: F010)
  • Challenge mechanics: 20x spend multiplier (NBA), 14% participation rate. Controlled finding: +11.8pp retention at same spend level. Challenges prevent churn — they don't drive incremental spend. (Source: F012)
Team Ownership
Person Role Focus
Matt Schorr EP — Portfolio P&L Final call on spend and strategy. Functional structure, not per-IP silos.
Dan Carreiro Playoffs QB (product) Prediction Game delivery, challenge visibility, in-product conversion paths
Guy Bennett Revenue Ops ARPPU, pack economics, sell-through, reactivation targeting, NPRR measurement
Sam Williams Content Producer Social, video, email copy, community voice, marketing execution.
Jordan Wagner LiveOps Producer Challenge execution, cross-IP coordination, Disney/NFL maintenance
Spencer Bogad Partnerships/Press Untold (PR), creator seeding, NFL strategy, external marketing.
Prapanch Swamy Studio Operations Production pipeline, partner approvals, rendering queue

Team responsibilities were reorganized in March 2026. (Source: CMO Triage, Apr 1)

Strategic Posture

Reactivation, not acquisition. The product works ($22M revenue, 92.3% whale retention through 95% crash, ARPPU doubling). The problem is pipeline and marketing, not product.

Priority order: 1. Operational health — consistent drop cadence, economic monitoring, leaderboards, VIP rewards, trading systems 2. Playoffs reactivation — use playoff intensity + Prediction Game + TST Playoffs Edition to bring back ~3K former XLs 3. Breaks as reactivation tool — lower-friction re-entry, not a Whatnot competitor 4. Acquisition waits until reactivation plays out and pipeline leaks are addressed

(Source: CMO Strategic Analysis, Conflict Resolution #3)

Active Risks and Blockers

Risk Severity Detail Source
Q2 revenue gap HIGH Q1 landed $5.1M. Q2 needs to recover to stay on track. Revenue Pacing, Apr 7
Email/push tooling access HIGH Email/push tooling access unconfirmed. Blocks reactivation play. CMO Triage, Apr 1
Prediction-to-collecting bridge MEDIUM If prediction players can't earn packs/credit, the game generates engagement but zero revenue. Decision required from Matt + Dan. CMO Triage, Apr 1
Baller Status stuck MEDIUM Awaiting review. Finance/data inputs missing. Was targeted for pre-playoffs ship. PRIORITIES.md
Off-season whale loss STRUCTURAL 38% XL loss each Q3 with +1% recovery. Permanent annual contraction. Challenge participation before off-season is the intervention. CMO Strategic Analysis
NFLPA blackout MEDIUM May 1 = player imagery blackout. Could be zero NFL revenue in Q2. Resolution expected before season. Revenue Pacing Dossier, Apr 7
  • ROADMAP.md — Product roadmap with timeline anchors and shipping status
  • CAMPAIGNS.md — Campaign execution details (pending)
  • ../../PRIORITIES.md — CEO priority dashboard